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Wind AlliesTier 1

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decks
6 (12.5% of field)
matches (non-mirror)
29 13-13-3
overall winrate
50.0%
ELO-adjusted winrate
45.8% avg ELO -1.5 per match
expected value
50.6% share-weighted (raw)
EV (ELO-adj)
48.1% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1422 · median 1371 · range 1309–1689 (6 pilots with an ELO rating)
1107 Q1 1273 Q3 1433 1689
33% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Slimes 20.8% 8 4-4-0 50.0% 50.0% 45.8% -2.0
Fire Aggro 12.5% 4 3-1-0 75.0% 62.5% 53.2% +2.1
Fire Crux Hybrid 8.3% 0
Fire Slimes 6.2% 1 0-0-1 50.0% 50.0% 49.5% -0.8
Water Ravishing Mill 6.2% 3 0-2-1 16.7% 35.7% 44.5% -4.1
Wind Shadowstrike 6.2% 2 1-1-0 50.0% 50.0% 49.5% -0.4
Fire Crux Lorraine 4.2% 1 0-1-0 0.0% 40.0% 44.8% -8.3
Fire Crux Merlin 4.2% 2 0-1-1 25.0% 41.7% 45.8% -4.0
Fire Erupting 4.2% 3 2-1-0 66.7% 57.1% 49.1% -0.7
Fire Crux Mage 2.1% 0
Fire Diana 2.1% 0
Fire Luxem Assassin 2.1% 1 0-1-0 0.0% 40.0% 45.9% -6.6
Fire Neos Tonoris 2.1% 0
Water Allies 2.1% 2 1-1-0 50.0% 50.0% 47.6% -2.3
Wind Beast 2.1% 1 1-0-0 100.0% 60.0% 51.7% +2.7
Wind Luxem Assassin 2.1% 1 1-0-0 100.0% 60.0% 53.0% +4.8
Decklists · 6 from this event
Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 35 cards with non-zero signal (raw numbers, including 35 held back from the grid above)
Card Edge In winner In loser Same Direction
Reclaim +1.00 1 0 0
Tithe Proclamation +1.00 1 0 0
Windwalker Boots -1.00 0 1 0
Viridian Protective Trinket -1.00 0 1 0
Charged Mannequin +1.00 1 0 0
Attune with the Winds +1.00 1 0 0
Vigilant Sentry +1.00 1 0 0
Woodland Squirrels -1.00 0 1 0
Gearstride Gloves -1.00 0 1 0
Tempest Downfall +1.00 1 0 0
Mercenary's Blade -1.00 0 1 0
Sword of Seeking +1.00 1 0 0
Rallied Advance +1.00 1 0 0
Slice and Dice -1.00 0 1 0
Cry for Help +1.00 1 0 0
Deflecting Edge -1.00 0 1 0
Song of Nurturing -1.00 0 1 0
Inspiring Call +1.00 1 0 0
Andronika, Eternal Herald +1.00 1 0 0
Scavenging Raccoon -1.00 0 1 0
Seeking Shot +1.00 1 0 0
Wind Resonance Bauble -1.00 0 1 0
Surveil the Winds -1.00 0 1 0
Ornamental Greatsword +1.00 1 0 0
Poisoned Coating Oil +1.00 1 0 0
Reprogram -1.00 0 1 0
Safeguard Amulet +1.00 1 0 0
Sadi, Blood Harvester -1.00 0 1 0
Incapacitate -1.00 0 1 0
Lorraine, Wandering Warrior +1.00 1 0 0
Poisoned Dagger -1.00 0 1 0
Zander, Prepared Scout -1.00 0 1 0
Innervate Agility -1.00 0 1 0
Prototype Pistol +1.00 1 0 0
Windpiercer +1.00 1 0 0

JSON: /api/events/7070/archetypes/Wind Allies